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RadeonHD IRC Logs For 2009-9-28

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Nightwulf|work: hi all
MikeEm: MostAwesomeDude: i love myself, do you find vbo like vertex buffer objects working too with i915?
MikeEm: http://www.songho.ca/opengl/gl_vbo.html or do they hit sw as well, my guess they shoudn't but then fogs and pre program transforms as well
MikeEm: code kinda tells that at some points depending what to render it falls to sw
MikeEm: MostAwesomeDude: yeah intel_tris.c 784-786 this comment should confirm it, though buffer object is dri_bo one, some primitives polygons are grabbed from sw
MikeEm: 965 implements it completely differently and doesn't use that file
MikeEm: MostAwesomeDude: but gallium does something different, says like hw vertexes, and it is my understanding that gallium library can work with mesa library in parallel
MikeEm: status MOSTLY 08-17 doesn't pass tests
MikeEm: uh
def: hi all
fary: hi
def: can someone give me some piece of advice about buying a radeon card?
Pallokala: if you want 3D-support now without great hassle, but used r3xx -chipset card
Pallokala: otherwise the driver support is upcoming soon near you
def: ok
Pallokala: check wikipedia for the different card/chip-info
def: if i buy a 4870 now, there will be 3D support soon?
yangman: depends on if you want open source 3D support now or don't mind waiting
Pallokala: and don't expect "great" 3D experience from such old cards
Pallokala: I assumed he/she wants opensource
chithead: 3d support for r600/r700 cards such as 4870 exists in git. so if you are comfortable with building from there then you can get 3d
def: interesting
Pallokala: My guess is that in 4-6 months radeon-3D-support will be here
yangman: a couple months, hopefully
def: ok really interesting
def: thanks
def: strange question but... will stereo 3D be supported soon ?
MostAwesomeDude: def: Do you have stereo hardware? :3
def: more or less
def: polarized monitor
MostAwesomeDude: Snazzy.
yangman: indeed
MostAwesomeDude: I don't see any real reason why not.
def: ok
chithead: someone still has to write the code
MostAwesomeDude: I'll ask around later.
MostAwesomeDude: AFAIK it's only a matter of getting the right-hand buffers running in DRI2.
def: ok, many thanks for your support. (last question, performance in 3D will be fine?)
MostAwesomeDude: def: It gets better by the week.
def: MostAwesomeDude, ok, that sounds good! the team does a great job.