indus: hi
indus: does s3tc texturecompression work with mesa 7.7 and radeon hd driver
indus: doestn work for me
adamk: You answered your own question. :-)
adamk: It doesn't work for anyone.
indus: i mean hmm, doesnt work with the radeon driver ,so was wondering if it works with radeon hd for ati 4000 series
adamk: radeon and radeonhd are just 2D drivers.
adamk: The 3D driver is provided by Mesa.
indus: adamk, oh, didnt know that
adamk: ANd it does not support s3tc
indus: i mean, with the patch
indus: it works
indus: but not for mesa 7.7
indus: so i hear
adamk: It doesn't work,.
adamk: Perio.d
adamk: Period, rather.
indus: ill give you a link if you want
adamk: Seriously, it doesn't work.
adamk: No matter what patch you have.
udovdh: interesting discussion
udovdh: it depends on the patch, I'd guess
udovdh: but adamk can explain why not
indus: i have seen pics of it working
adamk: indus: Not on r600 :-)
indus: yes !!
indus: then say that
adamk: Please, do tell me what patch you're talking bout.
indus: the libxtc ...so
adamk: Right.
indus: after compiling it
adamk: And I'm 100% certain that you and I have had this very discussion before.
adamk: It does not work on r600.
indus: oh
indus: ok
adamk: Not properly.
adamk: It advertises the extension but is completely, utterly broken.
indus: i was thinking it was to do with radeon
indus: :(
indus: ok , well, no ATI proprietary driver for lucid,so kinda stuck
indus: but from user experience,it seems to play doom3 fine
adamk: Correct.
indus: for older radeons
adamk: It plays fine here on a HD4850.
adamk: But it does not require s3tc.
indus: wt
indus: i have 4850 too
indus: but iam tryin quake4
adamk: quake4 *does* require s3tc.
indus: how it runs?
indus: oh
adamk: They are *not* the same game.
adamk: Obviously.\
indus: same engine i hear
indus: but modified so i thought
adamk: Apparently modified to require s3tc.
indus: a joke i presume
indus: nvm , thanks for the support
indus: any idea if i can force the game to not use s3tc?
adamk: No.
indus: ok
adamk: It *requires* s3tc.
adamk: Again :-)
indus: ok so any idea if this will be running with the r 600 drivers any soon
adamk: No idea.
indus: i could file a bug if required
adamk: The developers are quite aware of the problem.
indus: or request as you phrase
indus: so , that patch or library is not that great is what you say?
udovdh: indus, bugs don't help
udovdh: you will be ignored
udovdh: same thing happened here
adamk: It works fine for r100 and r300. Works somewhat for r300/r400/r500. Does not work at all for r600/r700.
udovdh: is that a bug or a feature?
adamk: It would be a feature.\
udovdh: and is it radeonhd's cause?
udovdh: or radeon's?
udovdh: or mesa's?
adamk: Again, radeon and radeonhd are 2Dd drivers.
adamk: Mesa provides the 3D driver.
adamk: And, again, the developers know about the problem.
udovdh: yes, but what is the s3tc versus r600/r700 issue dependency?
chithead: for r300-r500 it was only fixed recently
udovdh: ah...
adamk: chithead: It works for multitexturing now on r300?
udovdh: so just test the patch and `complain` it not working on hd2600 etc?
chithead: adamk: I don't know, I only know that spring rts has now ground textures on r500 which it previously had not
adamk: Why do you want to open up a bug report for a problem the developers *already*know*about*?
chithead: bug reports are also to track progress
udovdh: we do not know who knows about it, who's taking care of it and what the progress is
udovdh: exactly
udovdh: we also would like to test, of course
indus: missed the point adamk, you know the devs know of it , users dont
indus: anyways, i dont really care of these drivers, i prefer the proprietary ones,but they dont work as of yet with xorg 1.7 so hmm
indus: just wanted some info thats all,
indus: well, a little disappointed since the 2d is so great on these drivers
indus: udovdh, are you also struggling with some s3tc problem?
udovdh: not yet
udovdh: I don't play quake yet
udovdh: because I read it doesn't work?
udovdh: or at least not well enough?
indus: my problem is, i only play one game ever and thats q4
udovdh: I just started enjoying neverputt ;-)
udovdh: but I like to see progress
udovdh: especially for radeonhd users
indus: well, not sure if that info is so forthcoming here
indus: maybe its a mailing list thing
indus: gtg bye
acecile: hi
acecile: http://paste.debian.net/59142/ < could you please check that xorg.log and try to tell me what's wrong
acecile: it seems I lost 2D acceleration since latest update
acecile: but I can't figure out
acecile: why
acecile: (EE) RADEONHD(0): [dri] CP_INIT failed
acecile: (EE) RADEONHD(0): RHDDRIFinishScreenInit: RHDDRIKernelInit Failed.
adamk: acecile: pastebin the output of 'dmesg | grep drm'
acecile: sorry adamk, got it
acecile: failed to load firmware
acecile: now I need to understand why...
acecile: I have all firmware's packages
acecile: do you know the firmware's filename ?
adamk: You're sure? firmware-linux is installed?
adamk: I do not know the specific firmware it's failing on.
acecile: yep
acecile: [drm] Loading RV630 CP Microcode
acecile: it's looking fro rv630_cp.bin but I only have rv630_me and pfp
acecile: wtf....
adamk: acecile: http://osdir.com/ml/debian-bugs-dist/2010-01/msg02762.html
acecile: I see....
acecile: But I won't upgrade my kernel, because of vmware-server...
acecile: arg
adamk: Grab the source and see if it has the firmware.
acecile: I grabbed RV630_cp.bin somewhere on the internet
acecile: glxgears breaks
acecile: but 2D acceleration seems to work again
acecile: thanks :)
acecile: it's fine to me
udovdh: don't have rv630_cp.bin here
udovdh: but everything works
udovdh: on an rv630 if I recall
udovdh: no, 635