math_b: otaylor: I'm testing your glyph-cache branch on my mobility r300, (nice performance improvement) but I'm seeing some transient glyph corruption. I have screenshot. Is there anything I could do to help fixing that ?
math_b: The symptoms: nearly all glyphs become suddenly corrupted, but things improves slowly over time, I think while the glyphs are removed from cache and get properly redrawn
math_b: I'm using compiz, that doesn't _seems_ to happen without a compositing window manager
math_b: forget compiz, that's unrelated after all (I hope there is no typo, I'm typing grey blocks right now :/ )
math_b: otaylor: reverted "Use UploadToScreen() for uploads to glyph cache" (commit e65aa7c392cf273e30920e62a53bb16d7be17b5f), no glyph corruption so far ...
otaylor: math_b: Yeah, you are probably seeing what MrCooper pointed out yesterday with the glyph cache being evicted
otaylor: math_b: I havent' decided on the best fix, but adding exaPixmapDirty to exaGlyphCacheUploadGlyph right before the final return TRUE should work
math_b: otaylor: thanks, will try that
mattst88: airlied, after trying what you said, sure enough, the rom is unreadable
mattst88: I just mailed lkml.
spstarr_coding: one destroyed video card? :-)
MostAwesomeDude: Hey, guys. Back from Reno, and I've been working on the r5xx fragprog compiler. I'm stumped on this one thing, though.
MostAwesomeDude: Actually, nevermind, just thought of something. Back in a few.
MostAwesomeDude: Whoo-hoo, got the dumb shader working through r500_fragprog, and r300_state can count now. Ish.